Escape Rooms foster -Leadership Skills - Team BuildingCritical Thinking - Problem ResolutionOver the past few years there have been an explosion inthe number escape room games opening all around theworld. We here at Roman Empire Productions have alsosampled many of the different formats. While they are allunique in their own way, here is why we have createdthe games we have created...The founder, Pete Leonard, is a lover of history. Yes thaticky, yucky subject you all hated - history. We will arrive atyour campus and set up a tent or series of tentsdepending on the particular game(s) you choose. Roomsare designed in the spirit of first generation escape rooms.This means that clues will unlock physical locks. Theserooms are mechanically driven not technology reliant.Well that's no fun you might be thinking, how hard cannumber and letter locks possibly be?Up to 8 players at a time will be submergedinto a historical story line. Yes, a story line or task with apurpose, not just random logic and mathematicalproblems like our competition. Some of these rooms mayeven contain actual real artifacts from the time periodthey are representing to give it that realistic feeling.Our rooms are cunning and diabolical in nature to forceplayers to work together to beat the room. Those able tobeat the room feel a sense of achievement and braggingrights are always a plus, but of course we take it one stepfurther.We always recommend that your campus select the prizepackage option. Winning teams will be taken over to thePrize Take-Away table wherethey will encounter a tablefilled with random pizza boxes and Chinese foodcontainers. Those containers contain cash, gift cards orwhatever prizes your campus wishes to award. This isan incentive that delivers smiles every time. Although therooms are set to a low to moderate difficulty level, roomscan be set to a near impossible level if a large prize is tobe awarded.Most rooms are in fact very achievable if teams work andcommunicate together. At the moderate level, on averageteams that use precise teamwork and communicationusually beat the room in a 5-8 minute time frame, whileothers who don't work and communicate togetherdon't even come close to solving the clues. Gamesrun in ten minute intervals and in a 3 hour period we canaccommodate between 100-125 students. A two hourperiod is needed for set-up depending on location andone hour for breakdown.
The Mis-Adventures of
Lord Halifax Warburton
It's 1899 and Queen Victoria who is getting on in years is
longing for the days of companionship with her beloved Lord
Halifax Warburton a love not allowed to be. It has been
some forty years since they first gazed at each other at a
ceremony at the Tower of London. Lord Halifax Warburton
has gone on to live a very successful Army career
serving throughout colonial Africa and Egypt. There is but
a single problem, Lord Halifax Warburton has gone missing
and the Queen is beside herself. One of Halifax's oldest
chums, Major Inverness Cramhapton has been called upon to
find his old friend. Warburton and Cramhampton first served
as officers in the famed 24th Foot and after the Zulu wars
ended up in separate directions. Major Cramhampton NEEDS
YOU! NOW! TODAY! WE MUST FIND LORD HALIFAX
WARBURTON! Are you mentally prepared? Do you have the
fortitude and mettle to beat the diabolical clues left
behind for you? Can you - will you find Lord
Halifax Warburton? The Queen and the Empire is
counting on you! Those who can will be greatly rewarded.
Available for Corporate Events too!