Roman Empire Productions, LLC

Often imitated, never duplicated...

Escape Rooms foster - 


Leadership Skills - Team Building


Critical Thinking - Problem Resolution





Over the past few years there have been an explosion in

 
the number escape room games  opening all around the 


world. We here at Roman  Empire Productions have also 


sampled many of  the different formats. While they are all 


unique in their own way, here is why we have created 


the games we have created...





The founder, Pete Leonard, is a lover of history. Yes that 


icky, yucky subject you all hated -  history. We will arrive at 


your campus and set up a tent or series of tents 


depending on the particular game(s) you choose. Rooms 


are designed in the spirit of first generation escape rooms. 


This means that clues will unlock physical locks. These 


rooms are mechanically driven not technology reliant. 


Well that's no fun you might be thinking, how hard can 


number and letter locks possibly be?





Up to 8 players at a time will be submerged 


into historical story line. Yes, a story line or task with 


purpose, not just random logic and mathematical


problems like our competition. Some of these rooms may 


even contain actual real artifacts from the time period 


they are representing to give it that realistic feeling. 


Our rooms are cunning and diabolical in nature to force 


players to work together to beat the room. Those able to 


beat the room feel a sense of achievement and braggin


rights are always a plus, but of course we take it one step 


further. 





We always recommend that your campus select the prize 


package option. Winning teams will be taken over to the 


Prize Take-Away table wherethey will encounter a table 


filled with random pizza boxes and Chinese food 


containers. Those containers contain cash, gift cards or 


whatever prizes your campus wishes to award. This is 


an incentive that delivers smiles every time. Although the 


rooms are set to a low to moderate difficulty level, rooms 


can be set to a near impossible level if a large prize is to 


be awarded. 





Most rooms are in fact very achievable if teams work and  


communicate together. At the moderate level, on average 


teams that use precise teamwork and communication 


usually beat the room in a 5-8 minute time frame, while 


others who don't work and communicate together 


don't even come close to solving the clues. Games 


run in ten minute intervals and in a 3 hour period we can 


accommodate between 100-125 students. A two hour 


period is needed for set-up depending on location and 


one hour for breakdown.




The Mis-Adventures of 

Lord Halifax Warburton


It's 1899 and Queen Victoria who is getting on in years is 


longing for the days of companionship with her beloved Lord 


Halifax Warburton a love not allowed to be. It has been 


some forty years since they first gazed at each other at a 


ceremony at the Tower of London. Lord Halifax Warburton 


has gone on to live a very successful Army career 


serving throughout colonial Africa and Egypt. There is but 


single problem, Lord Halifax Warburton has gone missing 


and the Queen is beside herself. One of Halifax's oldest 


chums, Major Inverness Cramhapton has been called upon to 


find his old friend. Warburton and Cramhampton first served 


as officers in the famed 24th Foot and after the Zulu wars 


ended up in separate directions. Major Cramhampton NEEDS 


YOU! NOW! TODAY! WE MUST FIND LORD HALIFAX 


WARBURTON! Are you mentally prepared? Do you have the 


fortitude and mettle to beat the diabolical clues left 


behind for you? Can you - will you find Lord 


Halifax Warburton? The Queen and the Empire is 


counting on you! Those who can will be greatly rewarded.





Available for Corporate Events too!